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Help your kids with computer coding : a unique step-by-step visual guide, from binary code to building games

Original price was: 89000 UZS.Current price is: 37990 UZS.

Description

“Empower Your Kids with ‘Help Your Kids with Computer Coding: A Unique Step-by-Step Visual Guide, from Binary Code to Building Games’!

This one-of-a-kind visual guide is designed to demystify computer coding and make it accessible to kids of all ages. Authored by experts in coding education, this book takes readers on a journey from the basics of binary code to the creation of their own games and projects.

'Help Your Kids with Computer Coding' breaks down difficult coding topics into digestible chunks with colorful images and straightforward, step-by-step directions, making it simple for kids to understand basic concepts and advance their coding skills. This book offers a strong basis for future success in the technology industry, regardless of the reader's interests—building websites, making apps, or learning more about robotics.

"Help Your Kids with Computer Coding" develops a love for coding while promoting creativity and problem-solving skills through its captivating projects and interactive exercises. This visual handbook is the ideal travel companion for your child's coding trip, regardless of their level of experience.

With "Help Your Kids with Computer Coding," you can prepare your children to flourish in the digital age by providing them with the fundamental knowledge and abilities they need to succeed.

Additional information

Number of pages:

226

Mundarija

WHAT IS CODING?
14 What is a computer program?
16 Thinking like a computer
18 Becoming a coder
STARTING FROM SCRATCH
22 What is Scratch?
24 Installing Scratch
26 Scratch interface
28 Sprites
30 Colored blocks and scripts
32 Project 1: Escape the dragon!
38 Making things move
40 Costumes
42 Hide and seek
44 Events
46 Simple loops
48 Pens and turtles
50 Variables
52 Math
54 Strings and lists
56 Coordinates
58 Make some noise
60 Project 2: Roll the dice
62 True or false?
8 FOREWORD by C a ro l Vo rd e r m a n
10 HOW THIS BOOK WORKS
64 Decisions and branches
66 Sensing and detecting
68 Complex loops
70 Sending messages
72 Creating blocks
74 Project 3: Monkey mayhem
82 Time to experiment
PLAYING WITH PYTHON
86 What is Python?
88 Installing Python
92 Introducing IDLE
94 Errors
96 Project 4: Ghost game
98 Ghost game decoded
100 Program flow
102 Simple commands
104 Harder commands
106 Which window?
108 Variables in Python
110 Types of data
112 Math in Python
114 Strings in Python
116 Input and output
118 Making decisions
120 Branching
122 Loops in Python
124 While loops
126 Escaping loops
128 Lists
130 Functions
132 Project 5: Silly sentences
134 Tuples and dictionaries
136 Lists in variables
138 Variables and functions
140 Project 6: Drawing machine
148 Bugs and debugging
150 Algorithms
152 Libraries
154 Making windows
156 Color and coordinates
158 Making shapes
160 Changing things
162 Reacting to events
164 Project 7: Bubble blaster
176 What next?
INSIDE COMPUTERS
180 Inside a computer
182 Binary and bases
184 Symbols and codes
186 Logic gates
188 Processors and memory
190 Essential programs
192 Storing data in files
194 The Internet
PROGRAMMING IN THE
REAL WORLD
198 Computer languages
200 Coding stars
202 Busy programs
204 Computer games
206 Making apps
208 Programming for the Internet
210 Using JavaScript
212 Bad programs
214 Mini computers
216 Becoming a master programmer
218 Glossary
220 Index
224 Acknowledgments

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